

To do this you will want to open up the Unity Asset Store and search PUN 2. Once you have your Unity project set up we then need to import the Photon PUN 2 plugin.

Then add the GameScene so it has the scene index of 1. Go to File>Build Setting then add the MainMenu scene to the Scene in Build so it has the scene index of 0. After importing, you will need to set up the build order for your scenes. If you already have your own version of Pong you can go ahead and open it up in Unity but if you are purchasing our version from the store then you will need to import the Unity package into a new project. (If you are a member this product is free) You can either create your own by following along with our basic Pong tutorial series or you can purchase it already premade from our asset store here. I will already assume you have the basics (Computer, Internet, Unity…) however you will also need your own version of Pong for Unity. Preparation for making Pong Multiplayer Setting up your project If you are not familiar with Pong and would to play it first, you can play our version here.

This series will teach you general principles that can be applied to any game you want to convert from single-player into a networked multiplayer game. We will be using our Pong Unity project for this series and we will turn it into a networked multiplayer game. Welcome to this tutorial series on how to convert your games into online multiplayers.
